Thursday, 23 February 2012
THE 2 CLUB OPENING.
Sunday, 12 February 2012
THE BIG ISSUE - WHAT IF...?
Wednesday, 8 February 2012
DESTRUCTIVE AUCTIONS.
Friday, 3 February 2012
WIZARD BRIDGE - LENGTH AND STRENGTH
OUTLAW BRIDGE - BIG SHAPE, BIG BIDS
POOH BRIDGE - PARTNERSHIP BIDDING
MORE ON LEADS
RESPONDING TO 1NT
FITS AND SPLITS
HOT TIPS ! THE END PLAY!!!
BASIC SQUEEZES
Thursday, 2 February 2012
OPENING LEADS
DEFENSIVE SIGNALLING
The suits have a rank. Clubs is the lowest ranked of the suits and Spades the highest. We can use this fact to our advantage when we want to give partner information about which suit to switch to (or to lead). This the dummy:
KQxx
x
AQxx
Kxxx
The contract is 4S and partner leads the A of H's. This wins the trick and now partner has a dilemma: what to do next? If during the auction you had bid a suit (C's or D's) partner would presumably switch now to that suit. But there are many auctions where you don't get a chance to tell partner useful information about your hand. So let's assume partner has no idea what to switch to and so has to guess which minor suit to lead next. Ah yes. But what is it I keep saying? It's a partnership game!! Wake up! Why leave partner to guess when you - presumably! - know the answer. If you have the K of D's you want that suit led. If you have the AQ of C's you want that suit led. Right so how do we do this? Well, we use what is called a "Suit Preference Signal". There is no earthly point in partner continuing with the H suit so now the H card you follow with to the A will tell partner which suit to switch to. If you want a D, then discard a HIGH Heart - asking for the highest ranking of the other two suits. Alternatively if you wand a Club led then follow with a LOW heart , asking for the lowest of the other two suits (Obviously S's & H's are discounted) It is not always true that the card you follow with to the first trick is a SPS. It's just that in this case - nothing else matters. if you have the 269, the 2 asks for a Club and the 9 asks for a D. Of course you may be dealt the 234 of H's so how is partner to know what your signal means? I'm afraid they just have to work it out based on the discards from the dummy and declarer!
It follows therefore that when you are defending you must not blindly pull a card from your hand and place it on the table. What information are you giving partner? This communication is key in getting good scores. Do not give declarer tricks they do not deserve. Be frugal in your beneficence.
COMPETITIVE CUE BIDS
The Competitive Cue bid is a strange unnatural bid I'll grant you. But it is hugely valuable, especially when both sides bid. In these situations a cue-bid is defined as "a bid of the suit opponents have bid". It cannot possibly be "natural". That is to say, when you do bid the opponents suit you cannot possibly be interested in playing in that suit. If you do - genuinely - hold their suit, you should either be passing to begin with, or later on in the auction, doubling them for a big fat juicy penalty. The last thing you want is to play in THEIR suit. It follows therefore that, when you bid their suit, it must be for another reason. There are two distinct and separate situations when this can occur. Partner will (1) open a minor suit or (2) open a major suit.
(1) when partner opens a minor suit we will - most of the time - be aiming to play in a NT contract. 9 tricks are easier than 11. After an overcall on your right (1D - 1S!) you may want to play in NT but have no "stop" (ie high honour) in their suit but still have a lot of points. Don't "guess" 3NT - use the cue-bid to ask partner if they have a "stop"
Jx
AQx
Kxxx
Axxx
You bid their suit as in 1D - 1S - 2S! This says "do you have a stop in their suit such that you can suggest a NT contract?" If possible partner will duly bid NT at some level or other depending on their hand. (Note that with 4 H's this hand would use the "Negative" double!)
2) When partner opens a major suit we will - most of the time - be looking to express a fit for partner and aiming for game. After an overcall on your right, you now want to bid the value of your hand either pre-emptively (weak) or constructively (strong). But how can we distinguish the difference? After 1H - 1S (overcall) what do you do with this:
x
Kxxxx
Qxxx
xxx
You must make a weak (!) pre-emptive jump to 3H! Make things difficult for them. Push them into guessing what to do next. Obstruct. If you do then sometimes they will get it wrong. Conversely what do you do with this?
xx
KJxx
Kxx
KJxx
After 1H - 1S (overcall) you have a good fit for partner (gold dust) as well as good (10+) points (platinum dust). You must show that your raise is strong and NOT pre-emptive. You do this by bidding their suit thus:
1H - 1S - 2S!
Have fun!
TOFF BRIDGE - ENDPLAYS
"I say Jeeves. Bit rum of you to raise me to 3NT after their weak 2S opening. I went down like a May Ball Fresher. Have a care in future."
"Yes of course Sir. Though if I might venture to suggest Sir, it seems eminently possible you can make the contract."
"The Dickens! You don't say so old chap. Really?"
"Yes Sir. If you remember the hand... East opened 2S (weak), you bid 2NT and I raised to 3NT -
xxx
AKxx
K10xx
xx
xx KQJ10xx
10xxx Jx
xx Qxx
AQJ10x xx
Ax
Qxx
AJxx
Kxxx
A Spade was led, which you very correctly ducked, Sir.."
"Golly ta ever so Jeeves,"
"East continued the suit and you then - correctly again in my humble view Sir, played East for the Q of D, as you cannot let East in to cash his Spades and lead a Club, can you Sir,"
"I think should bally well think not old bean."
"You now had 5 tricks and if the H's split 3 - 3 you make 4 H tricks and your contract."
"But that was the deuce of it. Duffing H's split 4 - 2 so heck what now says I to meself. Ghastly so I try a low Club to the K, but West has all those and the last H so I'm a gonner - one orff. As I said Jeeves, your raise to 3NT was somewhat of a tad on the hasty side."
"If I may sir? The H's do not break, as you say, but there is remedial action to be indulged at this juncture. If, despite the bad break in H's you nevertheless continue a 4th round of the suit, West is forced to win and now, with only C's left in his hand, can cash the A of the suit but must then perforce lead a C round to your K for the 9th trick. Contract made."
"Oh I say that is jolly clever. Well slap me with a whippy fishing rod what a dashed fine notion!"
NEW JERSEY BRIDGE - PRE-EMPTS
DUPLICATE
STAR WARS - TRUST THE SYSTEM
THE ENTERPRISE - MANAGING PARTNER
NEGATIVE DOUBLES
The convention was first proposed over 50 years ago and is now so common the latest international rules state it does not even need to be alerted, while an old fashioned penalty double does!
They occur when a) partner has opened & b) the next opponent overcalls. A double by you is now said to be "Negative". This means you do NOT hold partner's suit and you do NOT hold the opponent's suit. The inference is you therefore hold the other two suits. You will have - depending on the level of the overcall - about 7+ HCP. An extension to this idea is that if either partner or the overcaller has bid a Major suit, you will hold the OTHER major with at least 4 cards, and not necessarily the 4th suit as well. Here's an example of it in action: Partner opens 1C and your RHO bids 1S. You hold
xx
KQxx
QJxx
xxx
You do not have enough to bid at the 2 level and 1NT would promise a decent Spade honour, so it looks like you lie or are frozen out of the auction. NOT SO! You simply Double. Now partner knows you have at least 4 H's and (in an ideal world) 4 D's as well. Armed with this valuable information partner will be able to make informed decisions later in the auction, rather than trying to feebly guess what's going on if you just pass, or lie.
The reason for using Double like this - as a positive forward going manoeuvre and not simply a weapon to bash opponents - is to do with numbers. Specifically, the numbers of hands possible in relation to the number of bids possible. There's in the region of 53 trillion possible Bridge deals and to bid them all we have a mere 35 legal suit bids. However we can vastly improve our chances if we use DOUBLE as a positive, forcing bid in the early rounds of bidding. Now we have 36 bids! Modern theory has also begun - in certain competitive situations - to use PASS as a forcing bid as well, so adding 2 whole bids to the armoury in our fiery battle against random chance.
Remember, Double is a bid just like any other, and like any other bid, it can have different meanings in different situations.
QUESTIONS I GET ASKED No 4752...
You are Not Vulnerable, while the Vulnerable opponent on your right deals and opens 1H. You hold...
J
AQxxx
Qxx
Kxxx
and I get asked "What should I bid? I was going to open (1H). Should I (A) double or (B) lie a little and bid 1NT?"
The question ought really to be not "what" but simply "should I bid?" And the answer is a resounding NOOOOO!!!
The opponents have bid a suit in which you are strong, so why tell them that. It's unlikely the bidding will end up in a H contract anyway, but careless talk costs lives (and tricks!)
(A) A double in this situation would be "for Take-out." It is NOT a penalty double. It would carry the message that you are happy for partner to bid any other suit than H's at whatever level they deem fit. This is not a message you want to send with this hand at all. PASS.
(B) 1NT as an overcall promises 15 - 17 HCP and a good (ish) stopper in their suit. You only have 12 HCP. Do not lie about this hand. PASS.
(C!) In a perfect, ideal, wonderful world of supreme happiness the auction would - you fervently hope - go like this:
1H - PASS - PASS - DOUBLE!!!
PASS - ???
Partner's double is for take out, as before, asking you to bid one of the other three suits. But before you reach for the 3C card have a think. Say you make 3C that's +110. Say you end up in 3NT and make +400. All fine. Except what if you PASS again? They play in 1H Vulnerable and go 2 down for +500 to you? That's the perfect score isn't it? And that score is only a (remote) possibility if you PASS twice. if you try to bid in these situations you immediately lose the chance for the magical +500. Even 1 down for +200 could be the top score possible. Nobody knows. And nobody ever will if you try to bid with these hands.
The question you should really have asked is "WHY should I bid and WHY should I pass?" 9 times out of 10 my answer will be "What's the score?"
When the opponents bid your suit - PASS, unless you have a hand suitable for a 1NT overcall (15 - 17) If you have an even bigger hand (18+) you can then double as you will re-bid NT's - promising a hand better than an immediate 1NT overcall. On a slightly different note: when you do pass, pass smoothly. Do not dither. Do not hesitate. Do not by your demeanour let them or your partner know that you have this type of hand. If you do so you give the game away to the opponents, which is pointless. OR you give partner unauthorised information which is unethical. Be careful about this. In general try very hard not to hesitate and then PASS. To hesitate and bid is fine.
POINTS Vs SHAPE
PLAYING TO THE SCORE
At Pairs and teams scoring a Non-vulnerable game is worth 400/420. A Vulnerable game is worth 600/620. It follows that if you can somehow give away less than either of those two scores you will have returned an actual plus for your side. If the opponents contract to play 4 Hearts Vulnerable they will make 620. If your side is not vulnerable you can go 3 down doubled for a score of -500, an actual profit of 120. However - be careful. The loss of 500 is only worth it if the Vulnerable game can actually make! And even if it can, you must hold your losses to that -500 mark, as if you go down for -800, you just turned the loss from 620 to 800 instead. This is not good. Don' be fooled into thinking that all sacrifices are necessarily the correct thing to do. It is probably as true anything can be in this game that if you are the Vulnerable side and the opponents are Not Vulnerable, then to sacrifice is almost never the correct thing to do.
The crucial point I am making is that how far you bid will depend not just on what cards you hold, what partner bids and what the opponents do but also what the score is. This applies to all forms of the game - Rubber, Duplicate and Teams. This concept also applies to the part-score battle, when both side have roughly an even number of points. This is particularly true at Duplicate, rather less so at Teams or Rubber. The maths is the same: if they contract to make 2 Hearts for -110 to you, then you can go for -100 in 3 Clubs or Diamonds (say). This profit is so marginal that at teams scoring it is a flat board, but it's very important at Duplicate, where the size of the profit is not an issue. if you beat all the other pairs by 10 points, you get the same Matchpoints if you beat them all by 1000.
However - Rubber Bridge players should beware the siren song of the sacrifice. Do not be lured unthinkingly to those rocky rocks. Let us assume a rubber score where you are not Vulnerable, but they are Game and 60. If they get this game they get a 700 rubber plus their Game and overtrick scores and any other scores above the line you might have gifted them on the way. So. Thinks. If we can sacrifice for anything less than 700, you think, apparently rationally, then we are quids in. WRONG. Ok let's say you duly sacrifice in this dubious enterprise and go for -300. Aha! you might think, saved 400! WRONG. The reason is that when the dust has finally settled they will STILL be Game and 60 and will gratefully receive the 300 you just donated to them. Now, having invested that 300 in trying to save the rubber, will you now protect your investment by sacrificing again and again until you finally do get a game? And how will you feel if, in this extended rubber, your opponents find a slam, thus giving them another 1000+ points into the bargain? Initially you were worried about chalking up a -900 rubber but now you find yourself scoring about -3000 instead. The way to avoid this common pitfall is to know when to give up. Minimise your losses by getting out of the rubber as cheaply as possible and move on to the next when hopefully your luck will change. Do not flog dead horses. Cut and run.
This is why - before you even look at your cards - you must check the vulnerability. Your cards don't really matter. The Vulnerability is utterly crucial.