Welcome to Basement Bridge

Weekly updates from Kit Jackson offering hints and tips for the modern Bridge player. Enjoy!
Showing posts with label bidding judgment. Show all posts
Showing posts with label bidding judgment. Show all posts

Thursday, 6 December 2012

BREAKING TRANSFER - NOT BAD!


Eeyore was beside himself with rage. Not that you'd have noticed. He stood silently alone in the sun-dappled clearing, his head droopt, his tail slightly swishing. It was this swishing that alerted a passing Christopher Robin to the fact Eeyore was disconsolate. After the usual pleasantries, the boy enquired of the donkey the reason for his anger.
"Everybody was in 4S making 10 tricks. Only I, Christopher Robin, I, Eeyore, made 11 tricks!"
"But Eeyore that's brilliant! How clever of you!"
"Yes, I found a rare inverted Double Squeeze operated at trick 11, after they failed to attack dummy's entry to the Menace at trick 3." Eeyore intoned morosely.
"Really?" said Christopher Robin, seriously none the wiser. "But didn't that overtrick give you a Top?"
"It would have done, it would have done." Agreed the donkey solemnly. "Were it not for one vital fact you have overlooked Christopher Robin."
The boy scratched his head. "And, er, what was that?"
Eeyore fixed Christopher Robin with a baleful glare - "We were only in 2 Spades!!!" The boy sank to the ground, crossed his legs and said comfortingly: "Ok, tell me what happened."
"I opened 1NT, Owl transferred with 2H, I bid 2S and then he passed, quite reasonably, with this:
AJxxx
x
Qxxx
Qxx

I had 14 HCP and 4S with him, no wasted H values and the game is cold for 10 tricks. What did we do wrong?"
"Well, nothing really, I suppose. But there is something to be considered. When - and ONLY when - you, as the NT bidder have 14HCP and 4 card support, instead of lamely bidding 2S, you can BREAK THE TRANSFER by bidding 3S! Now partner can re-value their hand in the light of this important information and bid on if it's right to do so."
"But what if partner has a pile of rubbish and was only transferring to get out of 1NT? Aren't we now too high?"
"Possibly. But rest assured that if partner does have rubbish, then the opponents have something on; and, whatever it is, they're going to find it mighty difficult to either double you or suddenly bid a minor at the 4 level out of nowhere. Yes, maybe 5 times out of a 100 it'll go Paridiae up, but that's nothing."
"Well, very interesting. I must remember that in future. Oh, and - Christopher Robin - thanks for pointing out it was all my fault. I do feel sooo much better now. When you start in the depths of despair how good to plummet further. Do you know a tall cliff nearby? Maybe I could toss myself off..."

Wednesday, 23 February 2011

Freak Show – 12 Jan 2011

Something like 70% of hands fall in to the category of “Bread & Butter” hands. The rest can be almost anything. Tonight we had:

Qxxxxx
-
-
QJxxxxx

This is not a hand you will find in textbooks. Basically you have to do whatever you think is right and make it up as you go along. Partner opens 1NT and the bidding – I arbitrarily decided – should go along the lines of:

1NT - 2H!(transfer)
2S - 3C
3S - 4S

Well.. who knows? It went down, but on another day you might make an overtrick!

Friday, 2 April 2010

Responding With A Minimum Hand - And Overcalling: 1 Oct 2009

Basics: Responding With A Minimum Hand

When partner opens one of a suit they promise something in the region of 12 - 20 HCP (high card points) Their second bid (a re-bid) will attempt to define more fully exactly where they stand both in terms of their overall shape and point count.

This means that you, as "responder" must keep the bidding alive with any hand worth 6 or more HCP. This is because if - as you wish, hope and pray - partner has the magical 20 HCP, then the partnership will have between both of you the even more magical 26 HCP and this should be enough to make game likely. If, on the other hand, partner has some grisly 12 count, then you will let the bidding die in a safe - you trust! - part-score you mutually arrive at.

BUT

When partner opens one NT they promise exactly 12 - 14 HCP, no more, no less. Now you as responder have a much clearer idea of what the partnership can achieve. Consequently, you know that unless you have at least 11 HCP, game will not be likely (14 + 11 = 25) So, if you have less than 11 HCP, knowing game is not on, you can pass. At the same time, you are also able to judge whether or not 1NT is a "good" contract. This will happen when you have 0 - 10 HCP (game not on) but your shape is such that you need to tell partner of your fears. Because you can't easily tell partner about an unbalanced hand with a minor suit (2C=Stayman; 2D =Transfer!), you should forget it and still pass, but if you are unbalanced with a long (5+) major suit you should first transfer (2D or 2H), then pass and trust the partnership is in a better place.

If your hand really, really is pretty dire but contains 6+ minor then you can get out of the mire by bidding 2S! this is a transfer to 3C which you can correct to 3D if that is your suit.

Not So Basic: Overcalling

When the opposition "open" the bidding, the bid you make will be an "overcall". Overcall bids have more than one function: They might:
  • Tell your partner your suit
  • Suggest a lead
  • Disrupt the opposition bidding
  • Find a sacrifice
As such, the requirements for an overcall are less than those for an opening bid. It is usually right to compete, even with pretty thin values, especially if you are Not Vulnerable. The bidding goes:

(1D)-pass-(1S)- ?? and you hold:

xx
KQJxx
Kxx
Axx

To bid or not to bid: that is the question:
Whether 'tis nobler in the mind to suffer
The slings and arrows of outrageous fortune,
Or to take arms against a sea of troubles,
And, overcalling, end them?


Your instinct should probably veer you towards overcalling but there are traps for the unwary here. It’s not just about the points – but where they are. The king of diamonds looks dead and you have no surprises in the spade suit. Suddenly the 13 count doesn’t look quite as good as it did – let’s call it 10 in reality. And it’s flat as a pancake. Added to that both opponents are as yet unlimited - ie partner could have a round zero over there and all you do by overcalling is tell the opposition exactly how to play the hand. That said, there’s nothing "wrong" with a bid of 2H (it gets in their way & suggests a lead), but, vulnerable, it looks an iffy prospect.

Now look at this:

AKxx
KQJxx
x
xxx

This hand, in contrast to the one above, has exactly the same high cards but in different places. Now that king is working; the ace, too - 'connected honours' reinforce each other. The singleton gives the hand extra possibilities as well. Now an overcall of 2H looks practically mandatory at any vulnerability. Of course it could still all go alarmingly haywire, but at least this time you had better reason to get involved and you may even get a plus score:

…'tis a consummation
Devoutly to be wish'd…