Lieutenant Worf
was consulting Counsellor Troi.
"I made a
foolish mistake, counsellor, and I wish to resolve the issue of my
failure."
"Lieutenant:
although at the moment you feel you have disgraced yourself, I can assure you
the problem you present is not really to do with bridge at all."
"Is this
supposed to comfort me, counsellor?"
"Not at
all. I simply wish to focus you on to the problem at hand. Show me the
deal."
The cards
displayed brightly on the luminous holo desk as the main light dimmed around
them. Only the N/S cards were visible:
xx
Tx
KT987xx
Ax
AQxx
KJxx
J
Kxxx
"I'm afraid
the auction got a little out of hand, counsellor, but it was a Teams match and
we needed to score games:
1C - 1D - 1N -
3N. Not a classic auction I'll admit but it was tense. When dummy went down I
was overcome with a mixture of anger and disappointment. Both I and partner
appeared to have over valued our assets. I was cross with both myself and
partner and that we had both let our side down. I felt ashamed. A Club was led,
I took the Ace, led a low Diamond, but all was hopeless. We were way off. To
make matters even worse, when we scored up we saw the opponents had been in the
same contract on the same lead and actually made it! How can I stop myself from
making these appalling errors of judgement, Counsellor?"
"The error
you have made is not a bridge error, Lieutenant. And it is easily within your
power to rectify the problem. You said - and I believe you - that when you
first saw dummy you were angry and disappointed. You were under pressure in a
tight situation. The problem, Worf, is that you let that pressure affect you
and your judgmental processes."
"I agree.
But what can I do?"
"The first
task is to rid oneself of unnecessary tension. You must actively relax. When
dummy goes down you are allowed One Minute's thinking time. Use it. Relax your
feet; your knees; your solar plexus; your shoulders; un-frown your forehead.
Breathe slowly and calmly. Now think about the hand and the problem you face.
Ignore the opponents. Focus. As you can see, in order to have even the
slightest chance of making this edgy contract the Diamond suit must behave.
Once established, you can only get to it with the Ace of Clubs. Therefore,
whatever else you do you must NOT play it at trick one. Win in hand with the
King, run the J of Diamonds. There is no other legitimate chance. The Ace wins
and a Club is returned. Winning with the A you now must play the DK. As luck
would have it the Q falls!! You now have 6 D tricks, 2 C's and the A of Spades
= 9 tricks."
"That's
very lucky, though isn't it, Counsellor?"
"Maybe so,
Lieutenant. Play the lucky contracts well and the standard contracts will look
after themselves.”