Welcome to Basement Bridge

Weekly updates from Kit Jackson offering hints and tips for the modern Bridge player. Enjoy!
Showing posts with label count signals. Show all posts
Showing posts with label count signals. Show all posts

Thursday, 12 July 2012

COUNT YOURSELF LUCKY


I don't see" said Dag the Romulan, "what difference it makes knowing how many of a suit your partner holds. I want to know where their Aces are!"
Spock chuckled to himself. "But what if partner holds no Aces?"
"Then I wanna know about Kings, Queens, whatever. It's all about the big cards anyway."
"Not at all!" countered Spock firmly. "On the contrary there are a lot of situations where you need to know how many of a suit partner has, simply so you can work out how many cards DECLARER has in a particular suit. Think about it. You're defending a slam and at trick 12, you have so far won one trick and need another one to defeat the contract. You now hold  QD and QH, both of which you know to be winners. Declarer leads a Club. Which Queen do you discard? Is it a guess? Do you toss a coin? Is one suit prettier than the other? How on earth can we know?"
"It's always a guess in those situations," said the Romulan. "50 - 50."
"No, " said Spock, "In fact if you play properly with your partner it is NEVER a guess. Why? Because partner should show you the length in each of their suits so it is known to you exactly what Declarer's distribution is, so you know exactly which Q to keep and so defeat the contract. Letting slams slide through is always a disaster."
"How can partner tell me all that without kickin' me under the table? That's ridiculous."
"Very simply. When you follow suit, both of you should always play a High card followed by a Low card to show an even number in a suit. This is called a Peter. Now if you know partner has 2 or 4 in a particular suit, you can see how many you and dummy hold so you can soon tell how many Declarer is likely to hold by subtracting that number from 13."
"What if they hold an Odd number - 3 or 5, say?"
"Then you don't Peter. You play the cards from Low to High instead."

It's a good idea to train yourself to do this all the time - in every suit. So it naturally becomes a habit to count out Declarer's shape. Then you'll never have to guess again which Q to keep!

Wednesday, 27 June 2012

ENTERPRISE ATTACK

Three weeks out from Arcturus V, Spock was mentoring the Enterprise Team for the Intergalactic Pairs Championships. His message was simple:
"Let us not think of defence: let us think of attack. Attack is the best form of defence.  In any battle in military history the side with greater teamwork will triumph. You must work together with partner - not alone in magnificent but ultimately doomed isolation.
When we lose an auction one of the opponents becomes Declarer. We must not then subside into a world of dreary defence. We must, in concert with partner, ATTACK the declarer. We have one small advantage. We only have to take care of our own hand; Declarer has to work simultaneously with both his side's hands."
" 'Ang on, 'ang on, 'ang on," interrupted a cockney character who only appears in the background of Episode 6 (Mudd's Women)  " 'Ow come, guvnor, it's easier for us who can only see one 'and? I'd ravver see two anyday, know what I mean?"
"But you can see two hands. You have the advantage that you can see one of the Declaring sides hands. The declarer, on the other hand, can see neither of your defensive - sorry, attacking - hands. Therefore you and your partner can communicate in subtle underhand ways. You can pass information, like secret policemen, about what you hold in each suit so you may thwart Declarer."
"I s'pose, " chirped the cockney, "that'd be the Thwart Police, eh?"
"An interesting example of Earth humour. However, my intention is to enlighten you on the Three Paths of Signalling. And these three Paths are: Count: Attitude and Suit Preference. With these three weapons we can wreak havoc against the citadel of The Contract.
That's all for now. I shall be taking a break in the Holo-Deck, but on my return I will endeavour to show you how to walk the Three Paths of Signalling.
Live Long and Prosper!"

Friday, 18 June 2010

More On Defence – The Count Signal – 3 March 2010

The defenders, as well as being able to tell partner their attitude to the suit led or which of the other suits they like, can also so tell each other how many cards of a particular suit they hold. When you add that up with the cards in dummy and your own hand you can tell exactly how many cards in a suit declarer has. THIS INFORMATION IS GOLD DUST.

The classic example is:
  • Dummy holds KQJxx of a suit and you hold Axx of the same suit. There are no other entries to the table for declarer to enjoy and they need four tricks from the suit to make their contract. When do you take the ace?

    Obviously that all depends on how many of the suit declarer holds. If they have two, you take the ace on the second round and the suit is isolated for ever. If declarer, however has three of them, you have to wait until the third round of the suit before cracking down the ace. But which is it? Is there a law of guesswork involved. When’s Shrove Tuesday? Have you got enough onions? You could always peer round declarer’s hand and have a look at it but, oddly, this is not encouraged. Or legal.

    So let’s see how it’s done without guessing. You can see eight cards of the suit (5+3) so there are five left between partner and declarer (13-8 = 5). These cards will split 5 - 0, 4 - 1 or 3 - 2. If declarer has 4 or 5 of them there is nothing you can do. If declarer has 0 or 1, then again you can’t get it wrong. So the 3 - 2 split is the key one. Does declarer have 3 or 2? You could always ask, but all my years of experience have led me to believe you will NEVER get an answer. Other than a pithy rude one. Luckily, none of this matters as the answer is that you don’t need to ask declarer as your partner will tell you. Your partner – loving, kind, beautiful, considerate partner – will be giving you the count of their suits on every card declarer plays, no matter whether or not they have any idea if this information will be useful to you or not. You will, naturally in response to partner’s beneficence be doing exactly the same thing so that they can work out what to keep, what to chuck, what to duck, what to play. Aha yes. But HOW?

    The answer is monumentally simple. If, when declarer plays a suit where partner cannot win the trick, and partner holds an ODD number of cards in that suit they will start with a LOW card and then play a HIGH card. If they have an EVEN number they will play a HIGH card, then a LOW card. SO....

    1) Declarer plays a card from his hand to dummy and partner plays the 2. This instantly telles you that partner has one, three or five cards in the suit. Declarer has one so it’s one or three. Declarer returns to hand and plays a second card of the suit on which partner plays the 7. Declarer has now played two cards, partner has played two cards but has indicated three! So now you can take your Ace secure in the knowledge that declarer has no more of the suit as they only had two, and when declarer regains the lead, they will not be able to access the remaining cards in dummy.

    2) Declarer plays a card from his hand to dummy and partner plays the 9. They have one, two or four cards in the suit. Declarer returns to hand and plays a second card of the suit on which partner plays the 5. Now you must NOT take your Ace. Partner has an even number of the suit: two or four. It cannot be four as declarer has a second one (i.e. the suit is not 4 - 1). Therefore declarer has 3! If you take your Ace declarer will be able to get to the now unisolated suit and play off all the established winners, making a contract that should have gone down. So you simply wait until declarer plays the third card in the suit and take that. And then on the 3rd round of the suit partner gives you a Suit Preference signal and you know what to lead back!!! (You know you do…)

This is why you should give count signals all the time. You have no idea – initially – what partner has. Nor they what you have. So tell each other. Work together. All the time. Every card. Until it is utterly second nature to count partner’s hand and at the same time declarer’s hand.

This is the key to playing well. Even if you don’t fully count the hands, then try to spot the key suit or suits and just count them.

“Hi - Lo Even Carding, every time you play now baby,
I see your cards are telling everything I need…
…So it’s obvious.”

Sung to the chorus of this ditty…

http://www.last.fm/music/Jeff%20Beck/_/Hi%20Ho%20Silver%20Lining?ac=silver%20lining

Kit