Thursday, 30 September 2010
Hunting Big Game – Bidding With Powerful Hands – 5 August 2010
1) 2NT = balanced 20 - 22 HCP
It’s not FORCING (!) but is highly invitational and partner should consider game with as few as 3 HCP in their own hand (22 + 3 = 25!) . Stayman and Transfers can be used as over a 1 NT opening.
2) 2C = balanced 23 + OR!!! An unbalanced hand with about 20+ HCP (4 losers)
The point is these are hands that want to be in Game opposite hardly any points from partner and maybe even slam opposite a few decent key cards.
The reason you want to force to the game so much is because of the Game Bonus. At teams, duplicate and chicago bridge these are worth 300 not vulnerable and 500 vulnerable and at Rubber, if you win 2-0, you get a whopping 700!
Don’t be shy. If you’ve got something worth showing – get it out in the open light of day fast!
Responding With Big Hands
I know I know, mostly when partner opens you hold some dross and queasily end up in a ratty part-score. Just occasionally it is you as responder who holds the power house and not the opener. But what do you do then? Make some kind of jump forcing bid straight away? Bid game immediately? Hmm. Mostly not is the answer.
Usually there’s no need to get over-excited too quickly (as the actress…) The trouble is you don’t know what partner has for their opening. They may have no more than 10 HCP and a scrappy 6-card suit. That’s not their fault - it's what they were dealt and you shouldn’t berate
partner for occasionally being a tad aggressive in the auction. That’s why – even with fairly big hands – you should just make some simple natural bid. Not to deceive partner but to give them the option of making their most natural re-bid. In that way you find out what their hand is worth.
Later in the auction – after partner has made their simple natural re-bid, and given you some idea of what they actually hold – you can always keep the bidding open with a jump rebid, a reverse or by using the common Fourth Suit Forcingconvention. The only kind of hand that should make a direct jump response is a hand almost too good for game and very very interested in slam possibilities. It should contain a long strong suit of its own and a good point count, usually 16-19hcp:
AKQxxx
AQ
Kxx
xx
Partner opens 1H and you would be perfectly within your rights to bid 2S and slam would be on opposite some opening even as awful as this:
xxx
Kxxxxx
Ax
KQ
You’ve told partner with your jump that game is certain and slam is probable which would certainly not be the case if you had some ordinary 12-hcp hand. If slam is on in those circumstances it is because partner has a good hand and it is partner who will take charge and drive forward. Save your biggest bids for truly big moments!
Forcing Bids – 29 July 2010
Occasionally I’ll mention that such and such is bid is FORCING. But what exactly am I talking about? (Do you ask yourself this too?) Well here’s a round-up of the kinds of things that I might be talking about.
With the opposition silent it goes like this:
1H - 1S
2H - ?
The first thing to notice is that the 2H bid is NOT forcing: partner CAN pass. So a quick resume is that a forcing bid is one that FORCES partner to bid again (assuming the opposition remain silent!)
Something like
1H - 1S
3C!
The 3C bid is unconditionally forcing. It cannot be passed. Even if you responded 1S on drivel, that’s your problem but you CANNOT pass.
1H - 2D
2NT!
The 2NT bid is FORCING. (2D = 10+, 2NT = 15 - 19 so game is on.) Again if you responded 2D with not quite 10 HCP that is not partner's problem, it’s your problem – you still have to bid over the FORCING 2NT.
Partner opens with a Game Force bid of 2C (23+ in a balanced hand but only 20+ with an unbalanced hand!) and you hold:
9432
106
578
J865
You get cold feet and pass. What will you say when partner turns up with 29 HCP and Four Spades is cold? The point is that partner made a Game FORCING bid. You cannot pass. You must bid – whatever you’ve got. It’s not just about your hand but how the hands fit together in partnership. You do not bid alone your 13 cards. You bid together your 26 cards.
Just so you know, there is one auction that starts 2C that can die below game and it is this and this alone:
2C - 2D
2NT - ?
Now, with something like the hand above, you may pass. Everything else goes to game –regardless of what you hold.
In the same way, responses to 1NT are all forcing too (Again I assume the opps are silent). 2C (Stayman) 2D, 2H, (transfers) and 2S (minor suit take-out) are all forcing. When partner makes a forcing bid the option of whether you bid or not ceases to exist. Partner has taken control of the auction, so obey. If partner has it wrong that’s just tough but partnership confidence and understanding can be fatally damaged by not listening to what partner is saying.
In most auctions at some point one of you has to take control – either by passing an unsuitable hand or by forcing the auction to the correct level.
1S - 3S (10 -12, 4 card support)
4C!
It doesn’t really matter what Four Clubs actually means - it’s FORCING! It might be a void, a singleton, a real suit, a partial suit – anything. But it doesn’t matter. Partner has taken control of the auction and has made a bid that is forcing to at least game and maybe more.
You don’t need to think about what it means – you have to think about the bid that will most help your partner understand how your hand fits with theirs. Have you got the Ace of Diamonds or Hearts? (Cue bids!) Are you bare minimum (in which case sign off in 4 S)?
Listen to your partner. Remember – just like you, partner does really really like to win!
Saturday, 3 April 2010
The Magic of 25 Points - 8 Oct 2009
The reason we like to be in game if we can is that - if you make the contract - you will receive a BONUS! Sadly this does not mean you will get a tax-free 6-figure lump sum into your offshore banking account, but merely a few hundred extra points added to your score. To be precise: 300 if you are not vulnerable and 500 if you are.
But how can we tell? I hear you cry. Well this is why you have to try to tell your partner not only what suits you like, but also what the approximate strength of your hand is. When you open 1NT partner knows you have 12 - 14 hcp. Now partner can do a quick, (or even slow), bit of mental arithmetic and will know either:
game is NOT on 10 or less
game MIGHT be on 11 - 12
game IS on 13+
The same is true when partner opens one of a suit and then re-bids 1NT. Now partner has 15 - 16 hcp and game might be on opposite 9 or 10 hcp. Likewise when partner opens one of a suit and re-bids 2NT, this shows 17 - 18 hcp and game might be on opposite 7 or 8 hcp.
You will see that if partner doesn't open 1NT, it will be the second bid that tries to give you a more accurate picture of their hand. By the time partner has made this second bid you will probably have a fair inkling of what is going on. You will have added partner's probable points to your known points. Now, with less than 25, you know game is unlikely, but with 25+ - Go for it!
The same is true of responses to the one level suit opening bid. A one level response promises anything from 6 - 19 hcp. If opener merely repeats the first-bid suit at the two level (showing a 5+ suit and 11 - 15 hcp), responder now knows that game may not be on if they hold 6 - 9 hcp. But if opener jumps a level at the second bid, (16 - 20 hcp), responder knows that game might be on with as little as 6 points!
If the first response to a one level opening bid is at the two level (10+ hcp), opener knows that game might be on with 15 hcp.
REMEMBER :
If the combined total is 25 points - go for game.
If the combined total is less than 25, stop in a sensible part-score as soon as you can.
Overcalling
As the above shows, it is quite possible to be accurate in the bidding and safely arrive unmolested at all sorts of different "perfect" contracts. This why, when the opposition start bidding, WE GET IN THE WAY! We overcall, we double, we jump to the three level - in short anything at all we can do by fair means or foul to mess up this cosy little fireside chat our opponents would like to indulge in - we do it. We are the terrorists in the stately home. As the crumpet warms by the fire, there we are, smashing the brittle crockery of constructive bidding to smithereens.
The bidding starts (1C)-pass-( 1D)- ?? and you hold:
KQJxxxx
x
Kx
xxx
You can bid 1S. You could even bid 2S as a weak jump overcall. But what's happening in hearts? partner could have bid them but didn't. So there is a strong possibility that between them the opponents have an as yet undiscovered bounty - a heart fit. Maybe enough for game, who knows? Well as yet, more importantly, they don't know either. So now is the time to get nasty and stage that palace coup. Bid 3 S!
From here on in anything might happen: you could be doubled and go down - horribly. You could actually make it. They might bid 4H and go one off. They might make 4H. On a really good day they bid and make 4H +2. They made a slam. So what? They didn't bid it! See how there are so many possible outcomes and if you think about it only one of them is bad - that you go down doubled. And even that may not be too bad if they could have made game (420) and you only went down 2 (300).
And this is what you will enjoy about duplicate - the extra parameter of the score. You've got to get that inner terrorist out …