Wednesday, 29 December 2010
Intervention over 1NT – “System On” or “System Off” ? – 10 November 2010
Now for some bridge!
Partner Opens 1NT And Your Right Hand Opponent (RHO) Doubles Or Overcalls
STANDARD (Systems Off)
In Standard Acol it is normal to play "Systems Off" when your RHO intervenes. This means that Stayman and Transfers no longer apply and all bids are natural. ie 2C,2D,2H,2S mean what they say.
If RHO bids a suit, a Double by you is now for penalties. If RHO Doubles, a Re-Double by you means you think partner will make 1NT Doubled. This is nice and simple and everyone knows where they are.
On the other hand… if Stayman and Transfers are so great when RHO stays silent why aren’t they even better if RHO Doubles or bids?
ADVANCED (Systems ON)
Everything in this section is NON Standard and MUST be discussed with partner before you start playing around (!) just to make sure everyone is on the same wavelength. Otherwise fantastic mis-understandings can occur. Well, they probably will anyway but why
make it worse? Everything below is ONLY by partnership agreement! You
have been warned…
1NT - 2C - ?
Playing Systems On you might agree with partner that a Double by you is Stayman i.e. “They stole my bid: I wanted to bid 2C so I’ll Double to let you know that.” You’ll have a goodish hand and with two 4 card majors and want to compete.
Notice that you now therefore can’t double 2C for penalties. Experts believe this a very small price to pay for regaining Stayman, but you must decide for yourself.
Again in the above auction you can now keep 2D & 2H as transfers. BUT… what if it goes 1NT - 2D - ? Following the principle above a double by you is now a Transfer to Hearts, and 2H is transfer to Spades.
WARNING!! EVEN MORE ADVANCED STUFF
All this of course assumes that the 2C & 2D were natural doesn’t it? You’ll find that a lot of practised partnerships have quite complicated defences to opponents opening 1NT, most of them revolving around two suited hands. This means you have to be a bit more careful in employing Systems On.
For instance a popular defence to 1NT is to play a convention (known as Landy) where a 2C overcall shows BOTH Majors (5 -4), so there’s now no point in Doubling 2C to show the majors in your hand as you’ll want to defend against their untimely intervention.
To make matters even more interesting, other partnerships use a convention (known as Astro) where a 2C overcall of 1NT shows 5+ Hearts and a minor suit, and 2D shows 5+ Spades and a minor. There are plenty of these conventions about (Cansino, Ripstra, etc) and if you come up against them you need to discuss with partner what your bids will now mean.
Sunday, 26 December 2010
Not Quite So Basic Bidding Refesher – Responding To Weak Twos - 3 Nov 2010
(1) A pre-emptive weak 2 (or 3) bid is mostly designed to a nuisance. Partner will have about 6 - 9 points and a 6 card suit (the same as for a weak jump overcall).
Assuming you have no interest in game (less than 14 HCP), now what's important is FITS, i.e. do you have a fit for partner or not? And how good the fit is will determine the level you should bid at… not the point count.
[a small digression… A cornerstone of all modern bidding theory is the concept of “the level of the fit”. This theory, popularised by the US Masters Marty Bergen and Larry Cohen, though originated by a French player, states that in competitive auctions (i.e. where both sides are bidding) the combined fits of the trump suits will equal the number of tricks to be taken.
At its simplest and most raw interpretation this means that if you and partner have a 9 card fit you should contract to make 9 tricks; 10 card fit = 10 tricks etc. This is a VAST over-simplification of the theory but it nevertheless holds good in most competitive situations.
So… If partner makes a weak 2 noise and you hold 3-card support, you should therefore raise to the 3 level (6+3 =9) and with 4-card support raise to the 4 level (6+4=10). You most probably won’t make your contract but you will lose less than if they do make theirs. Theoretically. Most of the time. Percentage-wise …]
(2) If you have a very decent hand (18+) opposite a Weak Two you’ll either plump directly for game or slam or whatever. But sometimes you’ll want to know whether that Weak Two was based on a 6 count or a 9 count. You hold:
KQx
QJxx
Axxx
Kx
Partner opens a Weak Two in D, H, or S. If it’s 9, game is a distinct possibility in NT, H’s or S’s. But how can you know? Should you just guess? Scratch your nose? Smile apologetically and bid game anyway? NO NO NO NO NO. What you do is bid 2NT!
This says nothing about your hand but what it does do is ASK partner to tell you which end of the range the weak bid was made with. If the bid was minimum (6 - 7) the opener will just repeat the original suit and you can then decide what to do in the light of the rebid. But if partner holds a “good” hand for the opening bid partner must tell you this by bidding a “feature” in a side suit.
AJxxxx
xx
x
Axxx
2S - 2NT
3C!
This says, “I’m maximum and I’ve got the club A or K.”
Armed with this valuable information you now bid the game.
Kit
Basic Bidding Refresher, Part II – Responding After a Suit Bid – 21 Oct 2010
Responding with 6 - 9 HCP
The weak range:
1) Always, always, always, ALWAYS respond with 6 HCP (assuming no overcall). Always, always, always, ALWAYS show a 4 card major at the 1 level if you can.
Do NOT, repeat NOT, bid 1NT if you can bid 1H or 1S. If you bid 1NT after partner opens 1D, but you had 4 Hearts, later in the bidding, when you might need partner to know you have them, partner will never believe you. The net effect of this is to damage partnership confidence. If partner had 19 points, 6 Diamond and 4 Hearts, you're NEVER going to find the Heart game and you miss out on the lovely game /rubber bonus. More importantly, your partner will miss the bonus and will not be a happy bunny. Still inwardly cross, they will probably make a mistake on the next hand, and now the partnership is in a downward spiral. All because you didn't bid 1H when you could.
2) You can give partner a weak raise with 4 card support (1H - 2H) but if partner opens a minor suit, the above constrictions apply: even with 4 card support for a minor, show a 4 card – or better – major FIRST.
Responding with 10 - 12 HCP
The "invitational" range: i.e. you can suggest game to partner but you cannot yet insist on it.
1) Bid a 4 card major at the one level (I do go on don't I?)
2) You can bid a new suit at the 2 level. It can be 4 cards long [except!!: After 1S, 2H's promises 5 hearts]
3) You can make a “limit” raise of partner's suit (1H - 3H) with 4-card support. If partner opens a minor though, if you remember, bid a 4 card Major first…
4) There used in Old fashioned Steam Age Acol to be a bid that covered this range and it was 2NT. This bid has almost completely dropped out of usage and you should forget you ever learnt it. The reason is that modern computer based study of percentage actions has shown that it is correct to open on fairly weakish hands that would have horrified our forefathers. Consequently the best place to play may be in a suit at the 2 level. Impossible if you bid 2 NT.
Responding with 13+ HCP
The Game range
1) Make sure of game.
2) Bid a 4 card major at the 1 level if you can (again already?)
3) Er, that's it.
More next week
Kit
Sunday, 17 October 2010
Don't be shy - After 1NT You Can Bid On Air (And A Long Suit!) - 25 August 2010
For a start, you know they won’t have 19, so the need to just bid any old thing with 6 HCP doesn’t arise. Alternatively, when partner open 1 of a suit you shouldn’t bid with less than 5HCP, but now after 1NT there are situations where you WILL bid with absolutely nothing! Bids have different meanings; you may be expected to bid with 0+ points and you may be expected to pass with as many 10 points. Weird huh? How can this be? you cry. Has the man taken leave of his senses? Well, maybe, but the point is …
Responses When Partner Opens (12 - 14)
When partner opens One of a Suit they can have a crummy 10 to a gorgeous 20 HCP. We just don’t know so we keep bidding until we do know. But when partner bids 1NT we know specifically the range promised – 12 - 14. Armed with this valuable knowledge your strategy is subtly different. Here’s a breakdown of what your responses should be and what they mean:
- PASS Balanced – less than 10 or unbalanced with no suitable bid
- 2C Stayman (“Have you got a 4-card major?")
- 2D Transfer (“Bid 2H”)
- 2H Transfer (“Bid 2S”)
- 2S minor suit run-out (“bid 3C”)
- 2NT 11-12 balanced (“Bid game if you have 14”)
- 3C VG suit, slam interest
- 3D VG suit, slam interest
Kit
Thursday, 22 April 2010
Back to Basics - Again! - 26 Nov 2009
Safe in the vaults of the British Museum lies an ancient runic inscription, scratched in granite, which in translation reads:
12 must open
6 must respond
25 must rule them all …
At first this seemed to scholars completely cryptic, and headscratchingly obtuse, but research established it could only be ancient rules for what we know today as the game of Bridge. The first line is self-explanatory: when a bidder comes to their turn and no-one has bid before them, they may “open” the bidding. In the rune, if they have 12 or more points they MUST open. We’ll just imagine the antique penalty for not doing so, but loss of livestock cannot be excluded.
In the second line, the rune instructs opener’s partner what to do when they have 6 or more points - they MUST respond. The penalty for not doing so is lost in the mists of time, but loss of limb could well have been included.
The third line reminds us that the “holy grail”, is the magical combined point count of 25 between the two hands that will, most of the time, give us a game score of either 3NT, 4H, 4S, 5C or 5D.
It follows from this runic wisdom that all bidding makes this unceasing quest - to discover whether or not the partnership between them has 25 points or not. When the magic figure is discovered then game MUST be bid, must rule them all …
When we open the bidding we do so in the hope that we can find game with partner’s help. The game on our quest is the major suit game (4H or 4S), based on an 8 card fit between you both. If an 8 card fit doesn’t exist then we can settle on the lesser game in NT. If there are problems with NT then we can finally, reluctantly, tired but happy, fall back on the dangerous minor suit game (5C or 5D.) And if we find no grail exists - that we have less than 25 points between us - then we STOP! As soon as we can, in the safest part-score we can find. So always tell your partner how many points you have and ALWAYS bid game if you can!
You know it makes sense...
Monday, 5 April 2010
Responding to One of a Suit Opening - 15 Oct 2009
You, as partner of the opener, will need a minimum of 6 hcp (high card points) to respond. But - if you do have 6HCP you MUST respond. If you have 6 hcp it is your bounden duty to respond. There is a special cordoned-off section of the Underworld reserved for people who pass with 6 hcp, so terrible that other inmates pass by with averted eyes and muffled ears.
Because we always seek a major suit fit, if partner hasn’t already bid a major suit that you like, then you can introduce one yourself. Even if you have only 6 hcp, if you have a 4 card major that you can bid at the one level - BID IT. Of whatever quality! If it's 2345, I don't care - BID IT. The reasons are that
a) partner may have AKQJ with 19 points
b) if you end up playing in 3NT the player to your left may be put off leading that suit when it would defeat the contract. Both of these are Good Things.
Of course you are not limited to having a weak hand (6-9 hcp). You might have a better hand (10-12 hcp) or a good hand (13 hcp) where you already know that together you hold the 25+ hcp needed to bid game. Here are some things you can do with each of those ranges.
6 - 9 HCP:
- you can single raise partner's suit (4 card support)
1H - pass - 2H - you can (must) bid a new suit at the one level
1C - pass - 1(D,H,S) - with FIVE card support and interesting distribution, jump!
1H - 4H (!)
This is a pre-empt, not a slam enquiry... - 1NT: (any distribution at all)
1S - 1NT
At a pinch if 1NT looks silly because of singletons etc you can raise partner’s suit with only 3-card support
10 - 12 HCP:
- double raise partner's suit (4 card support)
1H - 3H - bid a new suit at the 1 level and wait for partner’s rebid
1H- 1S - introduce a new suit, lower-ranking than partner’s, at the two level and ditto
1H - 2(C,D)
13+ HCP:
- Make sure you get to game any way you can. But do go gently until you find an 8+ card suit fit or settle for NT. You could just change suit as before and wait for partner’s rebid but here are some
Less Basic Ways To Respond
1) A jump in a new suit is strong and forcing. It tends to show a long, very good suit and a hand that is interested in slam:
x
AKQxxxx
AQx
Ax
1C - pass - 2H
2) "Splinter" bids are a good way of responding when you have enough for game, a fit and a singleton or void:
KJxx
Kxx
AQJxx
x
1S - pass – 4C!
4C says you have 4 spades, points for game and a club singleton. All that in one bid. Not bad eh?
3) But what about - I hear you cry - a game going hand that doesn't have a singleton? Luckily there are two things you can do. The first is the so-called pudding raise of 3NT. It only applies after a MAJOR suit opening. It shows 13- 15, THREE card support and no singleton or void. After 1H you could pudding raise to 3NT with :
KQ
QJx
Axxx
Qxxx
4) All stronger flat hands, after majors or minors, are best shown with a jump to 2NT. This is any flattish 16+ point hand. I'm sure some of you will have learnt that this bid shows 11-12 HCP. I'm afraid I'm going to ask you to "unlearn" that, for which I apologise. Personally I think that 2NT to show only 11-12 points is a criminal waste of bidding space and frequently takes the bidding a level too high when partner has (correctly) opened a bit light. So try to remember this new version : in response to a one level opening bid, 2NT = 16+, balanced.
Tha - tha - tha - that's all folks...
Saturday, 3 April 2010
The Magic of 25 Points - 8 Oct 2009
The reason we like to be in game if we can is that - if you make the contract - you will receive a BONUS! Sadly this does not mean you will get a tax-free 6-figure lump sum into your offshore banking account, but merely a few hundred extra points added to your score. To be precise: 300 if you are not vulnerable and 500 if you are.
But how can we tell? I hear you cry. Well this is why you have to try to tell your partner not only what suits you like, but also what the approximate strength of your hand is. When you open 1NT partner knows you have 12 - 14 hcp. Now partner can do a quick, (or even slow), bit of mental arithmetic and will know either:
game is NOT on 10 or less
game MIGHT be on 11 - 12
game IS on 13+
The same is true when partner opens one of a suit and then re-bids 1NT. Now partner has 15 - 16 hcp and game might be on opposite 9 or 10 hcp. Likewise when partner opens one of a suit and re-bids 2NT, this shows 17 - 18 hcp and game might be on opposite 7 or 8 hcp.
You will see that if partner doesn't open 1NT, it will be the second bid that tries to give you a more accurate picture of their hand. By the time partner has made this second bid you will probably have a fair inkling of what is going on. You will have added partner's probable points to your known points. Now, with less than 25, you know game is unlikely, but with 25+ - Go for it!
The same is true of responses to the one level suit opening bid. A one level response promises anything from 6 - 19 hcp. If opener merely repeats the first-bid suit at the two level (showing a 5+ suit and 11 - 15 hcp), responder now knows that game may not be on if they hold 6 - 9 hcp. But if opener jumps a level at the second bid, (16 - 20 hcp), responder knows that game might be on with as little as 6 points!
If the first response to a one level opening bid is at the two level (10+ hcp), opener knows that game might be on with 15 hcp.
REMEMBER :
If the combined total is 25 points - go for game.
If the combined total is less than 25, stop in a sensible part-score as soon as you can.
Overcalling
As the above shows, it is quite possible to be accurate in the bidding and safely arrive unmolested at all sorts of different "perfect" contracts. This why, when the opposition start bidding, WE GET IN THE WAY! We overcall, we double, we jump to the three level - in short anything at all we can do by fair means or foul to mess up this cosy little fireside chat our opponents would like to indulge in - we do it. We are the terrorists in the stately home. As the crumpet warms by the fire, there we are, smashing the brittle crockery of constructive bidding to smithereens.
The bidding starts (1C)-pass-( 1D)- ?? and you hold:
KQJxxxx
x
Kx
xxx
You can bid 1S. You could even bid 2S as a weak jump overcall. But what's happening in hearts? partner could have bid them but didn't. So there is a strong possibility that between them the opponents have an as yet undiscovered bounty - a heart fit. Maybe enough for game, who knows? Well as yet, more importantly, they don't know either. So now is the time to get nasty and stage that palace coup. Bid 3 S!
From here on in anything might happen: you could be doubled and go down - horribly. You could actually make it. They might bid 4H and go one off. They might make 4H. On a really good day they bid and make 4H +2. They made a slam. So what? They didn't bid it! See how there are so many possible outcomes and if you think about it only one of them is bad - that you go down doubled. And even that may not be too bad if they could have made game (420) and you only went down 2 (300).
And this is what you will enjoy about duplicate - the extra parameter of the score. You've got to get that inner terrorist out …
Friday, 2 April 2010
Responding With A Minimum Hand - And Overcalling: 1 Oct 2009
When partner opens one of a suit they promise something in the region of 12 - 20 HCP (high card points) Their second bid (a re-bid) will attempt to define more fully exactly where they stand both in terms of their overall shape and point count.
This means that you, as "responder" must keep the bidding alive with any hand worth 6 or more HCP. This is because if - as you wish, hope and pray - partner has the magical 20 HCP, then the partnership will have between both of you the even more magical 26 HCP and this should be enough to make game likely. If, on the other hand, partner has some grisly 12 count, then you will let the bidding die in a safe - you trust! - part-score you mutually arrive at.
BUT
When partner opens one NT they promise exactly 12 - 14 HCP, no more, no less. Now you as responder have a much clearer idea of what the partnership can achieve. Consequently, you know that unless you have at least 11 HCP, game will not be likely (14 + 11 = 25) So, if you have less than 11 HCP, knowing game is not on, you can pass. At the same time, you are also able to judge whether or not 1NT is a "good" contract. This will happen when you have 0 - 10 HCP (game not on) but your shape is such that you need to tell partner of your fears. Because you can't easily tell partner about an unbalanced hand with a minor suit (2C=Stayman; 2D =Transfer!), you should forget it and still pass, but if you are unbalanced with a long (5+) major suit you should first transfer (2D or 2H), then pass and trust the partnership is in a better place.
If your hand really, really is pretty dire but contains 6+ minor then you can get out of the mire by bidding 2S! this is a transfer to 3C which you can correct to 3D if that is your suit.
Not So Basic: Overcalling
When the opposition "open" the bidding, the bid you make will be an "overcall". Overcall bids have more than one function: They might:
- Tell your partner your suit
- Suggest a lead
- Disrupt the opposition bidding
- Find a sacrifice
(1D)-pass-(1S)- ?? and you hold:
xx
KQJxx
Kxx
Axx
To bid or not to bid: that is the question:
Whether 'tis nobler in the mind to suffer
The slings and arrows of outrageous fortune,
Or to take arms against a sea of troubles,
And, overcalling, end them?
Your instinct should probably veer you towards overcalling but there are traps for the unwary here. It’s not just about the points – but where they are. The king of diamonds looks dead and you have no surprises in the spade suit. Suddenly the 13 count doesn’t look quite as good as it did – let’s call it 10 in reality. And it’s flat as a pancake. Added to that both opponents are as yet unlimited - ie partner could have a round zero over there and all you do by overcalling is tell the opposition exactly how to play the hand. That said, there’s nothing "wrong" with a bid of 2H (it gets in their way & suggests a lead), but, vulnerable, it looks an iffy prospect.
Now look at this:
AKxx
KQJxx
x
xxx
This hand, in contrast to the one above, has exactly the same high cards but in different places. Now that king is working; the ace, too - 'connected honours' reinforce each other. The singleton gives the hand extra possibilities as well. Now an overcall of 2H looks practically mandatory at any vulnerability. Of course it could still all go alarmingly haywire, but at least this time you had better reason to get involved and you may even get a plus score:
…'tis a consummation
Devoutly to be wish'd…